Fun, unique and polished Indie Games


Unity’s coroutines are very useful as they allow you to write easy asynchronous code. Though they have their limit on how much you can control them. I wanted to be able to Play, Pause, Resume and Stop coroutines.

I created the class KnCoroutine which handles those functionalities. You can create a KnCoroutine with a MonoBehaviour or you can get one from the KnCoroutineManager.

KnCoroutine coroutine = KnCoroutineManager.Instance.Create();  

Fun, unique and polished Indie Games

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